

If they were, say, a Blue or Black Dragon (because Blue Dragons love money, and Black Dragons like bargaining).

“The Cloud Giants could be paying the dragons to act weak and run away.

Or may be he’s paying a noble/guild member. Now you have a Cloud Giant throwing away Platinum coins like they’re candy. So, same as last time, why don’t we completely flip it! Well, what if the storm giant was just a child, a small, weak, vulnerable child?Ĭould your players really live with the thought that they may have to murder a child to save others?Ĭloud Giants - These guys are loaded, seriously. Storm Giants - these guys are suppose to be strong, tall, and most of all, powerful… So flip it. That’s something for your players to find out… Stone Giants - Since they are almost always in the mountains, flip the premise, and stone giants start turning up in unusual places.Ī phobia of water, and are never seen near lakes, rivers, or coastal towns, be attacking them? Or perhaps there is a cult or a main villain who is using their increased intelligence and influence to take control over other, not as intelligent hill giants.” “Why not make a hill giant warlock of the great old one. Someone from the community even suggested:

Maybe there’s an item, or a giant is a warlock of the great old one. So why not increase their intelligence somehow. Hill Giants - They aren’t very smart, at all. This is where you just take what a person would be, and completely flip it! Storm Giants - These are suppose to be the strongest and most powerful of all the true giants.Ĭloud Giants - These are the type of giants who LOVE money, any kind of treasure they can get there hands, they WILL take it…They are also said to be the most wise and intelligent of the giants… But Storm Giants and Cloud Giants still argue over this…įire/Frost Giants - They hate dragons, I mean, REALLY hate dragons.Īnd I created some ideas for the main villains for the next part of YOUR campaign. But because of their mountain lifestyle, they seem to almost have a phobia of water, and generally, they are never seen near lakes, rivers, or coastal towns… Stone Giants - These guys are basically hermits, they like being alone and are very reclusive. Hill Giants - Not the smartest, or largest, of the true giants, but at least they’re kinda strong… right? Here are the true giants, and the main enemies, and sometimes friends, for your new campaign: And to celebrate the release of the new campaign, Storm King’s Thunder, I, with help from the community, have came up with some GIANT themed villains to add to your campaigns.īut for those who don’t know about Storm King’s Thunder, here’s a link for you to look it up:Īnd after you’ve spent a few minutes reading it over, you’ll understand the core concepts of the giants…īut if you’re just lazy, then i’ll spell it out for you… 192):Īn invisible stalker is an air elemental. Īnd Invisible Stalkers are associated with air ( Monster Manual, pg. 144):Ī flail snail is a creature of elemental earth. Flail Snails are associated with earth ( Volo's Guide to Monsters, pg. Other elemental creatures include azers, invisible stalkers, and water weirds.Īlso, both of the creatures you mentioned are each associated with one of the four elements. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Others have biological forms infused with elemental energy. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. 6:Įlementals are creatures native to the elemental planes. This creature type is outlined in the Monster Manual, pg. Not just those that are called "Elemental" such as "Fire Elemental", etc. Secondly, both of these creatures are "elementals" (which is one of the creature types like "humanoid" or "beast") this is what the spell is referring to when it says:Īn elemental of challenge rating 5 or lower When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th. The Invisible Stalker is CR 6, which would be invalid, but the spell can be upcast to increase the CR range, so if the spell is cast with a 6th level spell slot or higher, the Invisible Stalker then becomes a valid choice too.Īt Higher Levels. įirstly, the Flail Snail is CR 3 so it is a valid choice for this spell. An elemental of challenge rating 5 or lower appropriate to the area you chose appears. Flail Snail and Invisible Stalker are both valid choices for conjure elementalĬhoose an area of air, earth, fire, or water that fills a 10-foot cube within range.
